muerwre.github.io/content/Frontend/WebGL/Fragment Shaders.md
2022-11-27 19:44:07 +06:00

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Fragment shaders describe ==how polygons are painted== (or textured). Read [Basics of WebGL (Drawing a Cube)](Basics%20of%20WebGL%20(Drawing%20a%20Cube).md) first.
## Sample fragment vertex
Parameters could be passed here as written at [Vertex Shaders](Vertex%20Shaders.md).
```c
precision highp float;
// parameter from Vertex Shader
varying vec4 v_positionWithOffset;
// parameters passed from Javascript loop
uniform float slide;
uniform float aspect;
void main(void){
// color, attached to current verticle {r,g,b,alpha}
// same a[
// v_positionWithOffset.x,
// v_positionWithOffset.y,
// v_positionWithOffset.z,
// 1
// ]
gl_FragColor=vec4(v_positionWithOffset.xyz,1);
}```