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710 B
710 B
Fragment shaders describe ==how polygons are painted== (or textured). Read Basics of WebGL (Drawing a Cube) first.
Sample fragment vertex
Parameters could be passed here as written at Vertex Shaders.
precision highp float;
// parameter from Vertex Shader
varying vec4 v_positionWithOffset;
// parameters passed from Javascript loop
uniform float slide;
uniform float aspect;
void main(void){
// color, attached to current verticle {r,g,b,alpha}
// same a[
// v_positionWithOffset.x,
// v_positionWithOffset.y,
// v_positionWithOffset.z,
// 1
// ]
gl_FragColor=vec4(v_positionWithOffset.xyz,1);
}```