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osrm startup helpers added
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422
osrm/rules.lua
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422
osrm/rules.lua
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-- Car profile
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api_version = 1
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local find_access_tag = require("lib/access").find_access_tag
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local Set = require('lib/set')
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local Sequence = require('lib/sequence')
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local Handlers = require("lib/handlers")
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local next = next -- bind to local for speed
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penalty_table = {
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["service"] = 0.5,
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}
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-- set profile properties
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properties.max_speed_for_map_matching = 15 -- 180kmph -> m/s
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properties.use_turn_restrictions = false
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properties.continue_straight_at_waypoint = false
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properties.left_hand_driving = false
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-- For routing based on duration, but weighted for preferring certain roads
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properties.weight_name = 'routability'
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-- For shortest duration without penalties for accessibility
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--properties.weight_name = 'duration'
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-- For shortest distance without penalties for accessibility
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--properties.weight_name = 'distance'
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local profile = {
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default_mode = mode.driving,
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default_speed = 10,
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oneway_handling = true,
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side_road_multiplier = 0.8,
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turn_penalty = 12,
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speed_reduction = 0.8,
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traffic_light_penalty = 2,
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u_turn_penalty = 20,
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restricted_penalty = 3000,
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-- Note^: abstract value but in seconds correlates approximately to 50 min
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-- meaning that a route through a local access way is > 50 min faster than around
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-- Note: this biases right-side driving.
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-- Should be inverted for left-driving countries.
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turn_bias = properties.left_hand_driving and 1/1.075 or 1.075,
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-- a list of suffixes to suppress in name change instructions
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suffix_list = {
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'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
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},
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barrier_whitelist = Set {
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'cattle_grid',
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'border_control',
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'checkpoint',
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'toll_booth',
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'sally_port',
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'gate',
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'lift_gate',
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'no',
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'entrance'
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},
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access_tag_whitelist = Set {
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'yes',
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'residential',
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'primary',
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'secondary',
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'motorcar',
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'motor_vehicle',
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'vehicle',
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'track',
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'permissive',
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'designated',
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'hov'
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},
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access_tag_blacklist = Set {
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-- 'no',
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-- 'agricultural',
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-- 'forestry',
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-- 'emergency',
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-- 'psv'
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},
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restricted_access_tag_list = Set {
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-- 'private',
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-- 'delivery',
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-- 'destination'
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},
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access_tags_hierarchy = Sequence {
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'motorcar',
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'motor_vehicle',
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'vehicle',
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'residential',
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'track',
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'foot',
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'bicycle',
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'access'
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},
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service_tag_forbidden = Set {
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'emergency_access'
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},
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restrictions = Sequence {
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-- 'motorcar',
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-- 'motor_vehicle',
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-- 'vehicle'
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},
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avoid = Set {
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-- 'area',
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-- 'toll', -- uncomment this to avoid tolls
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-- 'reversible',
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'impassable',
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-- 'hov_lanes',
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-- 'steps'
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},
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speeds = Sequence {
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highway = {
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motorway = 80,
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cycleway = 110,
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motorway_link = 80,
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trunk = 80,
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trunk_link = 100,
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primary = 100,
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primary_link = 100,
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secondary = 90,
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secondary_link = 90,
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tertiary = 80,
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tertiary_link = 80,
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unclassified = 80,
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residential = 80,
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living_street = 75,
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service = 75,
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road = 90,
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track = 95,
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path = 70,
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steps = 15,
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pedestrian = 70,
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footway = 80,
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footpath = 100,
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foot_path = 100,
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pier = 95,
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unpaved = 95
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}
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},
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service_penalties = {
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-- alley = 0.5,
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-- parking = 0.5,
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-- parking_aisle = 0.5,
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-- driveway = 0.5,
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-- ["drive-through"] = 0.5,
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-- ["drive-thru"] = 0.5
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},
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route_speeds = {
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ferry = 5,
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shuttle_train = 10
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},
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bridge_speeds = {
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movable = nil
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},
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-- surface/trackype/smoothness
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-- values were estimated from looking at the photos at the relevant wiki pages
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-- max speed for surfaces
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surface_speeds = {
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asphalt = nil, -- nil mean no limit. removing the line has the same effect
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concrete = nil,
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["concrete:plates"] = nil,
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["concrete:lanes"] = nil,
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paved = nil,
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cement = nil,
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compacted = nil,
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fine_gravel = nil,
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paving_stones = nil,
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metal = nil,
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bricks = nil,
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grass = 50,
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wood = nil,
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sett = nil,
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grass_paver = 80,
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gravel = 80,
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unpaved = nil,
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ground = 80,
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dirt = 60,
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pebblestone = nil,
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tartan = 50,
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cobblestone = 60,
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clay = 60,
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earth = 60,
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stone = 60,
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rocky = 50,
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sand = 40,
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mud = 40
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},
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-- max speed for tracktypes
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tracktype_speeds = {
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grade1 = 60,
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grade2 = 40,
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grade3 = 30,
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grade4 = 25,
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grade5 = 20
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},
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-- max speed for smoothnesses
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smoothness_speeds = {
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intermediate = 80,
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bad = 40,
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very_bad = 20,
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horrible = 10,
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very_horrible = 5,
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impassable = 0
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},
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-- http://wiki.openstreetmap.org/wiki/Speed_limits
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maxspeed_table_default = {
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urban = 50,
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rural = 90,
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trunk = 110,
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motorway = 130
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},
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-- List only exceptions
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maxspeed_table = {
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["ch:rural"] = 80,
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["ch:trunk"] = 100,
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["ch:motorway"] = 120,
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["de:living_street"] = 7,
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["ru:living_street"] = 20,
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["ru:urban"] = 60,
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["ua:urban"] = 60,
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["at:rural"] = 100,
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["de:rural"] = 100,
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["at:trunk"] = 100,
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["cz:trunk"] = 0,
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["ro:trunk"] = 100,
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["cz:motorway"] = 0,
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["de:motorway"] = 0,
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["ru:motorway"] = 110,
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["gb:nsl_single"] = (60*1609)/1000,
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["gb:nsl_dual"] = (70*1609)/1000,
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["gb:motorway"] = (70*1609)/1000,
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["uk:nsl_single"] = (60*1609)/1000,
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["uk:nsl_dual"] = (70*1609)/1000,
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["uk:motorway"] = (70*1609)/1000,
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["nl:rural"] = 80,
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["nl:trunk"] = 100,
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["none"] = 140
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}
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}
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function get_name_suffix_list(vector)
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for index,suffix in ipairs(profile.suffix_list) do
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vector:Add(suffix)
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end
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end
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function get_restrictions(vector)
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for i,v in ipairs(profile.restrictions) do
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vector:Add(v)
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end
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end
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function node_function (node, result)
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-- parse access and barrier tags
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local access = find_access_tag(node, profile.access_tags_hierarchy)
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if access then
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if profile.access_tag_blacklist[access] then
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result.barrier = true
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end
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else
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local barrier = node:get_value_by_key("barrier")
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if barrier then
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-- make an exception for rising bollard barriers
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local bollard = node:get_value_by_key("bollard")
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local rising_bollard = bollard and "rising" == bollard
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if not profile.barrier_whitelist[barrier] and not rising_bollard then
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result.barrier = true
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end
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end
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end
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-- check if node is a traffic light
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local tag = node:get_value_by_key("highway")
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if "traffic_signals" == tag then
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result.traffic_lights = true
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end
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end
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function way_function(way, result)
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-- the intial filtering of ways based on presence of tags
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-- affects processing times significantly, because all ways
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-- have to be checked.
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-- to increase performance, prefetching and intial tag check
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-- is done in directly instead of via a handler.
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-- in general we should try to abort as soon as
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-- possible if the way is not routable, to avoid doing
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-- unnecessary work. this implies we should check things that
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-- commonly forbids access early, and handle edge cases later.
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-- data table for storing intermediate values during processing
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local data = {
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-- prefetch tags
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highway = way:get_value_by_key('highway'),
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bridge = way:get_value_by_key('bridge'),
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route = way:get_value_by_key('route')
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}
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-- perform an quick initial check and abort if the way is
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-- obviously not routable.
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-- highway or route tags must be in data table, bridge is optional
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if (not data.highway or data.highway == '') and
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(not data.route or data.route == '')
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then
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return
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end
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handlers = Sequence {
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-- set the default mode for this profile. if can be changed later
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-- in case it turns we're e.g. on a ferry
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'handle_default_mode',
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-- check various tags that could indicate that the way is not
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-- routable. this includes things like status=impassable,
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-- toll=yes and oneway=reversible
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'handle_blocked_ways',
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-- determine access status by checking our hierarchy of
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-- access tags, e.g: motorcar, motor_vehicle, vehicle
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'handle_access',
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-- check whether forward/backward directions are routable
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'handle_oneway',
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-- check whether forward/backward directions are routable
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'handle_destinations',
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-- check whether we're using a special transport mode
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'handle_ferries',
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'handle_movables',
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-- handle service road restrictions
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'handle_service',
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-- handle hov
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'handle_hov',
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-- compute speed taking into account way type, maxspeed tags, etc.
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'handle_speed',
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'handle_surface',
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'handle_maxspeed',
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'handle_penalties',
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-- handle turn lanes and road classification, used for guidance
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'handle_turn_lanes',
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'handle_classification',
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-- handle various other flags
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-- 'handle_roundabouts',
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'handle_startpoint',
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-- set name, ref and pronunciation
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'handle_names',
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-- set weight properties of the way
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'handle_weights'
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}
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Handlers.run(handlers,way,result,data,profile)
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end
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function turn_function (turn)
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-- Use a sigmoid function to return a penalty that maxes out at turn_penalty
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-- over the space of 0-180 degrees. Values here were chosen by fitting
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-- the function to some turn penalty samples from real driving.
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local turn_penalty = profile.turn_penalty
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local turn_bias = profile.turn_bias
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if turn.turn_type ~= turn_type.no_turn then
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if turn.angle >= 0 then
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turn.duration = turn_penalty / (1 + math.exp( -((13 / turn_bias) * turn.angle/180 - 6.5*turn_bias)))
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else
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turn.duration = turn_penalty / (1 + math.exp( -((13 * turn_bias) * -turn.angle/180 - 6.5/turn_bias)))
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end
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if turn.direction_modifier == direction_modifier.u_turn then
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turn.duration = turn.duration + profile.u_turn_penalty
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end
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if turn.has_traffic_light then
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turn.duration = turn.duration + profile.traffic_light_penalty
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end
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-- for distance based routing we don't want to have penalties based on turn angle
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if properties.weight_name == 'distance' then
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turn.weight = 0
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else
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turn.weight = turn.duration
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end
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if properties.weight_name == 'routability' then
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-- penalize turns from non-local access only segments onto local access only tags
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if not turn.source_restricted and turn.target_restricted then
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turn.weight = turn.weight + profile.restricted_penalty
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end
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end
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end
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end
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