render: moved functions out of Renderer

render: created reducer data structure
This commit is contained in:
muerwre 2018-11-28 11:52:04 +07:00
parent af2107984a
commit 857a2a0c12
4 changed files with 107 additions and 90 deletions

View file

@ -1,6 +1,5 @@
import React from 'react';
import { getPolyPlacement, getTilePlacement } from '$utils/renderer';
import { COLORS, CONFIG } from '$config';
import { getPolyPlacement, getTilePlacement, composeImages, composePoly, fetchImages } from '$utils/renderer';
export class Renderer extends React.Component {
componentDidMount() {
@ -11,92 +10,15 @@ export class Renderer extends React.Component {
const ctx = this.canvas.getContext('2d');
const geometry = getTilePlacement();
const points = getPolyPlacement();
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.fetchImages(ctx, geometry)
.then(images => this.composeImages({ geometry, images, ctx }))
.then(() => this.composePoly({ geometry, points, ctx }))
.then(() => this.canvas.toDataURL('image/jpeg'))
.then(image => window.open().document.write(`<img src="${image}" />`))
fetchImages(ctx, geometry)
.then(images => composeImages({ geometry, images, ctx }))
.then(() => composePoly({ points, ctx }))
.then(() => this.canvas.toDataURL('image/jpeg'));
// .then(image => window.open().document.write(`<img src="${image}" />`))
}
fetchImages = (ctx, geometry) => {
const {
minX, maxX, minY, maxY, zoom
} = geometry;
const images = [];
for (let x = minX; x <= maxX; x += 1) {
for (let y = minY; y <= maxY; y += 1) {
images.push({ x, y, source: this.getImageSource({ x, y, zoom }) });
}
}
return Promise.all(images.map(({ x, y, source }) => (
this.imageFetcher(source).then(image => ({ x, y, image }))
)));
};
imageFetcher = source => new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => resolve(img);
img.onerror = () => reject(img);
img.src = source;
});
getImageSource = ({ x, y, zoom }) => (`http://b.basemaps.cartocdn.com/light_all/${zoom}/${x}/${y}.png`);
composeImages = ({ images, geometry, ctx }) => {
const {
minX, minY, shiftX, shiftY, size
} = geometry;
images.map(({ x, y, image }) => {
const posX = ((x - minX) * size) + shiftX;
const posY = ((y - minY) * size) - shiftY;
return ctx.drawImage(image, posX, posY, 256, 256);
});
return images;
};
composePoly = ({ points, geometry, ctx }) => {
let minX = points[0].x;
let maxX = points[0].x;
let minY = points[0].y;
let maxY = points[0].y;
ctx.strokeStyle = 'red';
ctx.strokeLinecap = 'round';
ctx.strokeLinejoin = 'round';
ctx.lineWidth = CONFIG.STROKE_WIDTH;
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i += 1) {
ctx.lineTo(points[i].x, points[i].y);
// gradient bounds
if (points[i].x < minX) minX = points[i].x;
if (points[i].x > maxX) maxX = points[i].x;
if (points[i].y < minY) minY = points[i].y;
if (points[i].y > maxY) maxY = points[i].y;
}
const gradient = ctx.createLinearGradient(minX, minY, minX, maxY);
gradient.addColorStop(0, COLORS.PATH_COLOR[0]);
gradient.addColorStop(1, COLORS.PATH_COLOR[1]);
ctx.strokeStyle = gradient;
ctx.stroke();
ctx.closePath();
return true;
};
render() {
return (
<div className="renderer-shade" onClick={this.props.onClick}>