fixed distance on render

This commit is contained in:
Fedor Katurov 2020-01-16 10:28:00 +07:00
parent 586e09f2b5
commit 18cbeed06e

View file

@ -88,6 +88,7 @@ function* getRenderData() {
yield put(editorSetRenderer({ info: 'Загрузка тайлов', progress: 0.1 }));
const { route, stickers, provider }: ReturnType<typeof selectMap> = yield select(selectMap);
const { distance }: ReturnType<typeof selectEditor> = yield select(selectEditor);
const canvas = <HTMLCanvasElement>document.getElementById('renderer');
canvas.width = window.innerWidth;
@ -97,9 +98,6 @@ function* getRenderData() {
const geometry = getTilePlacement();
const points = getPolyPlacement(route);
const sticker_points = getStickersPlacement(stickers);
// TODO: get distance:
const distance = 0;
// const distance = editor.poly.poly.distance;
ctx.clearRect(0, 0, canvas.width, canvas.height);
@ -225,7 +223,6 @@ function* getGPXTrackSaga(): SagaIterator {
function* routerCancel() {
yield put(editorSetMode(MODES.NONE));
// TODO: clear router
}
function* mapClick({ latlng }: ReturnType<typeof mapClicked>) {